At World's End
game demo
*At World's End* began as a figment of my imagination—a tranquil haven at the world's imagined edge. Here, oversized flora and hues of blue and pink create a peaceful, mysterious liminal space where the undead navigate the threshold between life and death.
Inspired by a scene from Pirates of the Caribbean: At World's End, where the heroine’s father chooses to join the undead crew instead of returning to life. While she struggles to accept his decision, I resonated with his weariness and choice to let go of burdens.
In this game, the player embarks on a journey to find a flower to resurrect their lover. As they climb the mountain, they extinguish fires that attract undead fireflies, triggering a device that lights up the flowers in a river. Upon reaching the lit flower, the player’s perspective shifts—they take on the viewpoint of the undead, watching their own figure extinguish the fires, stopping the undead from passing.
This moment prompts reflection: does the undead want to be stopped? Does the lover want to be resurrected? Without background on the lover, there is no definitive answer. At World’s End is designed to inspire players to swift perspectives and consider that the "right" thing may not be right for everyone. It encourages empathy and understanding in situations where perspectives differ.
To find the right flower to save your love,
please put out the fire to stop the fleeing of undead.
The flowing light-spot—the dead—will lead you to the mountain.
Click ‘F’ to put out the fire (1/2)
When the player puts out all the fires (2/2), the undead will stop. Continue to follow the undead and climb to the top of the mountain.
Click ‘F’ to light up the right flower in the water.
When the player approaches the lit flower, he/she will trigger a shift of perspective.
The player will take on the perspective of the undead and watch himself/herself (the player’s figure) walk to the top of the hill and put out the fire ceasing the dead.
The entire scene will be in different colors to show the difference in perspectives.
The subtle shift in perspective may be a thought-provoking point.







Game Process
How it starts ?
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